Each Friday, the MAET year 2 cohort put on professional development. For weeks one and two we were given an overarching topic by our instructors. We then narrowed that topic down into the professional development's objective and content. For week 3 we were able to pick the topic as a cohort. We decided to come up with three ideas that participants could choose from. From there we split up into smaller groups and developed the breakout sessions.
Ethics in Technology
Through this professional development participants were able to identify what data is collected from reviewing a privacy policy of their choosing.
Social implications of technology
During this professional development participants will be analyzing the varying degrees of the social implications of Artificial Intelligence.
Choose your own edventure
For this professional development there were three rooms available with different sessions in each one. Each experience was geared toward providing something for participants to bring back for the upcoming school year.
1. Collaboration
2. Reimagining your classroom
3. Digital technology for the classroom
Here is my session's description:
There are many apps and websites that your students use on a daily basis. But what about you? Sure there are the normal go-tos: email, your attendance site, and other things. But what about when you’re wanting to review content with students? What about when you want to engage them with a game, but you don’t know how to start? Today, Christine and I will be talking to you about a few technology tools that you could start using in your classroom in the fall, but we’re going to get you started on creating today!
My contribution to my session was looking deeper into the resource Flippity.net. For the sake of ensuring all participants had access to all resources, they were also provided with the link below.
1. Collaboration
2. Reimagining your classroom
3. Digital technology for the classroom
Here is my session's description:
There are many apps and websites that your students use on a daily basis. But what about you? Sure there are the normal go-tos: email, your attendance site, and other things. But what about when you’re wanting to review content with students? What about when you want to engage them with a game, but you don’t know how to start? Today, Christine and I will be talking to you about a few technology tools that you could start using in your classroom in the fall, but we’re going to get you started on creating today!
My contribution to my session was looking deeper into the resource Flippity.net. For the sake of ensuring all participants had access to all resources, they were also provided with the link below.